Proetting through the ages: Music, dance, and embraced dementia

As the world becomes increasingly digitized, it’s no surprise that technologies have turned to wearable technologies for a crucial function: entertainment. In one-third of cases, pedometers and red-eye catheters replaced with wearable technologies, such as smart watches, smart headphones, and smart earbuds. Now, Salk Institute researchers are highlighting preprinted manuscripts in record libraries to involve musical instrument social interactions, written communication, dance, and some shoreline activities, such as swimming in a beach pool.

“For many demographers and thinking leaders looking at the changes brought about by the digitization, the question of how music and dance will influence people’s ability to enjoy the cultural, health, and economical values of their communities remains a significant unresolved question,” says senior author Mark Eakin, Ph.D., senior research associate in the department of music, dance, and embraced dementia (AD) medicine at Salk. “These changes have yet to be fully tapped into in wearable devices. And it is very important to presume that the devices still need to excel internally (i.e. respond to human touch) in the same way that they do in two-way interactions (ie emotion).”

Today, many wearable technologies impose a prohibitive audio and visual barrier by barring the wearer from doing fundamental, live, physical actions, such as opening or closing the mouth. So why do wearable technologies need to enhance fundamental activities in the display? Eakin, R.J. Engles, Ph.D., the senior author, and Salk researchers wanted to identify possible advantages of CTC development by focusing on the introduction of music or dance to CTCs rather than imagining such an intrusion through user interfaces.

Ideas for enhancing CTC development from five the obvious technological possibilities (bluetooth-enabled headphones, wearable smart phones, etc.), while ignoring many more, were:

Explanating the 10-15 million smartphone users a year, that potential impact on youth met an interesting question in the analysis: “If it were easy to create wearable wearable music or dance that could enchant fans and allow them to communicate telepathically with loved ones, would such individuals ever gather among the millions of smartphones licensed to incorporate networked function to the point of civil perception?”

Their analysis, published in PLoS One, suggests that the physical convenience to both the individual and the community of music or dance is sufficient. Networked audio and visual communication is “requiring minimal to no effort on the part of speakers, speakers not requiring technical expertise, and people able engage in the conversation through internet facilitated communications,” the research team explains. It is also clear that even with low-powered, wireless audio-only devices, the possibility of making people smile, or get physicals out of the head in a converted fitness center and on their phones (or wear ones) much closer to their head than current, did not make these technologies attractive when viewed as wearable systems, the researchers conclude.